The submission window for abstracts has now closed.
Presentation instructions
Oral presentations: Each presenter will have a maximum of 10 minutes to deliver their presentation. A joint 10-minute Q&A will follow at the end of each session. Presenters will be required to submit their presentation files in PowerPoint or PDF format tocameron-g2@ulster.ac.uk before the 16th of June.
Poster presentations: Posters should be printed in size A0, and in portrait mode. Presenters will be required to hang their posters prior to the start of the poster session. Allocated time for questions will be Thursday 18th June at 1:30pm.
Important dates:
- Submission deadline: the contributions can be submitted between February 1st, 2026 and April 17th, 2026 – Anywhere on Earth (AOE) and will be reviewed on a rolling basis (the review starts as soon as the contribution is submitted);
- Notification of Outcome: the Authors will receive a notification of outcome (Accepted or Rejected) within two weeks from submission;
- Conference dates: June 17-19, 2026.
The contributions have to be formatted according to the instructions below.
A contribution must include the following elements:
- Title
- Abstract (max 500 words)
- List of authors (including affiliations)
Any submission that does not include the three element above will be desk rejected.
Topics (the list is not exhaustive):
- Digital mental health interventions;
- Health apps, web apps, and software in mental health;
- Data science, analytics, and machine learning in mental health;
- Speech analytics, Natural Language Processing (NLP) and smart speaker applications for mental health;
- Conversational user interfaces and chatbots for mental health;
- Artificial Intelligence (AI) applications in mental health;
- Web technologies in mental health;
- Virtual Reality (VR) and Augmented Reality (AR) applications in mental health ;
- Digital Transformation of mental health services;
- Digital mental health and social prescriptions;
- Young people in mental health;
- Digital mental health interventions for marginalised groups;
- Digital storytelling, design fictions, interaction design, graphic design for mental health service co-creation;
- Digital citizenship in mental health;
- Smart cities and their impact on citizen’s wellbeing;
- Digital mental health employee wellbeing;
- Addressing engagement and retention in digital mental health services;
- Digital mental health service co-design and modelling;
- Sensors and wearable technologies in mental health;
- Affective computing and positive computing;
- Databases and datasets in mental health;
- Cyber-psychology and digital wellbeing;
- Digital mental health care models;
- Large Language Models (LLMs) in mental health;
- Ethics in digital mental health;
- Co-production and co-creation of digital mental health services;
- Digital mental health as adjunctive therapy;
- Using gamification approaches in digital mental health interventions;
- Evidence-based approaches for mental health services;
- Developing policy and practice around digital mental health interventions;
- Regulation, compliance, quality assurance and standards in digital mental health service design;
- Design and evaluation of digitally supported content, therapies and interventions.